Species: {{ speciesString }}
Background: {{ character.bg ? character.bg.name : 'None' }}
Classes: {{ classString }}
Total Level: {{ totalLevel }}
Speed: {{ hoverRace.speed || 30 }} ft.
Size: {{ hoverRace.size ? hoverRace.size.join(', ') : 'Medium' }}
Hit Die: d{{ hoverCls.hd ? hoverCls.hd.faces : '8' }}
Primary Ability: {{ hoverCls.primaryAbility ? parseAbility(hoverCls.primaryAbility) : '-' }}
Saving Throws: {{ hoverCls.proficiency ? hoverCls.proficiency.join(', ').toUpperCase() : '-' }}
Armor: {{ hoverCls.startingProficiencies.armor.join(', ') }}
Weapons: {{ hoverCls.startingProficiencies.weapons.join(', ') }}
Choose how to generate your ability scores.
Choose how to distribute the ability score increase.
Skills granted by your species and background are locked. Pick the remaining skills from the sources available to you.